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	<title>Digital Roar Studios</title>
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	<link>http://www.digitalroar.net</link>
	<description>Unleash your inner beast!</description>
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		<title>Back from ECGC</title>
		<link>http://www.digitalroar.net/2012/04/back-from-ecgc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=back-from-ecgc</link>
		<comments>http://www.digitalroar.net/2012/04/back-from-ecgc/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 13:18:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=251</guid>
		<description><![CDATA[A few of the Digital Roar team members attended the East Coast Gaming Conference this past week. Everyone agrees that it was awesome and we met some amazing people. We&#8217;re all greatly looking forward to going again next year! Some of the team actually hosted their own panels and each turned out a great crowd. ]]></description>
			<content:encoded><![CDATA[<p>A few of the Digital Roar team members attended the East Coast Gaming Conference this past week. Everyone agrees that it was awesome and we met some amazing people. We&#8217;re all greatly looking forward to going again next year! Some of the team actually hosted their own panels and each turned out a great crowd. For those that attended Glen Joyner&#8217;s panel on C# events and delegates in Unity, his demo code will be available by the end of the week.</p>
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		<title>Indie as Hell and twice as fierce.</title>
		<link>http://www.digitalroar.net/2012/04/indie-as-hell-and-twice-as-fierce/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=indie-as-hell-and-twice-as-fierce</link>
		<comments>http://www.digitalroar.net/2012/04/indie-as-hell-and-twice-as-fierce/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 01:34:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=248</guid>
		<description><![CDATA[Closer we crept build by build, we knew deep in our hearts it would be soon, frighteningly soon. We questioned our motives and decided we were Indie as Hell and would soon prove it. get your Play and App store accounts ready , cause we&#8217;re about to break Helll&#8217;s gates WIDE open!]]></description>
			<content:encoded><![CDATA[<p>Closer we crept build by build, we knew deep in our hearts it would be soon, frighteningly soon. We questioned our motives and decided we were Indie as Hell and would soon prove it. get your Play and App store accounts ready , cause we&#8217;re about to break Helll&#8217;s gates WIDE open!</p>
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		<title>Maelstrom assets open sourced!</title>
		<link>http://www.digitalroar.net/2010/10/maelstrom-litany-of-tides-assets-open-sourced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=maelstrom-litany-of-tides-assets-open-sourced</link>
		<comments>http://www.digitalroar.net/2010/10/maelstrom-litany-of-tides-assets-open-sourced/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 11:59:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=229</guid>
		<description><![CDATA[As a way to so say thank you to the community of game developers that have helped us get to where we are, we are open sourcing the Maelstrom project. We hope this library of models , sound effects , sky boxes and terrain textures will help other indies advance their own developments. Torrent Found ]]></description>
			<content:encoded><![CDATA[<p><img alt="utorrent" src="http://www.digitalroar.net/utorrent.png" title="utorrent" width="75" height="75" /> As a way to so say thank you to the community of game developers that have helped us get to where we are, we are open sourcing the Maelstrom project. We hope this library of  models , sound effects , sky boxes and terrain textures will help other indies advance their own developments. <a href="http://digitalroar.net/maelstromassets.torrent">Torrent Found Here</a></p>
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		<title>Ascension: Incursio is Live!</title>
		<link>http://www.digitalroar.net/2010/09/ascension-incursio-is-live/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ascension-incursio-is-live</link>
		<comments>http://www.digitalroar.net/2010/09/ascension-incursio-is-live/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 04:10:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=221</guid>
		<description><![CDATA[Play <a href="http://apps.facebook.com/ascensionwar/" target="_blank">Incursio</a> here. 
<br /><br />
In the initial chapter, “Shards of Nereid,” you fight for the Mars faction as you investigate a distress call near one of Neptune’s moons. Taking control of the Martian Light Fighter, you must fend off swarming waves of invading Kj’hal. The Light Fighter is equipped with a standard laser with access to more powerful missiles. It offers two unique control styles, and an achievement system tracks your... ]]></description>
			<content:encoded><![CDATA[<p>Play <a href="http://apps.facebook.com/ascensionwar/" target="_blank">Incursio</a> here. </p>
<p>In the initial chapter, “Shards of Nereid,” you fight for the Mars faction as you investigate a distress call near one of Neptune’s moons. Taking control of the Martian Light Fighter, you must fend off swarming waves of invading Kj’hal. The Light Fighter is equipped with a standard laser with access to more powerful missiles. It offers two unique control styles, and an achievement system tracks your accomplishments.</p>
<p>The controls are fully customizable, and it supports multiple input methods like the mouse and keyboard or console controllers. You have a full range of motion in 3D space, with multiple, upgradable weapons and shields. The gameplay is supported by a sweeping, complex narrative. And all of this happens directly inside of Facebook.</p>
<p>In future expansions, additional maps will be playable from the perspective of each faction. Additional ship types will be added, and weapons, shields, and other power-ups will be tradable items among Facebook friends.</p>
<p>Take flight in the Martian light fighter and give us your feedback by leaving your comments on our <a href="http://www.facebook.com/ascensionwar" target="_blank">Facebook</a> wall or on our <a href="http://forums.ascensionwar.com/" target="_blank">Forums</a>.  We take your input to heart as we plan Episode II. Thanks for being one of the first to experience Ascension.</p>
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		<title>DR Incursion at SIEGECON 2010</title>
		<link>http://www.digitalroar.net/2010/09/dr-incursion-at-siegecon-2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dr-incursion-at-siegecon-2010</link>
		<comments>http://www.digitalroar.net/2010/09/dr-incursion-at-siegecon-2010/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 15:27:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=201</guid>
		<description><![CDATA[Digital Roar Studios is proud to be an official supporting sponsor of <a href="http://www.siegecon.net/SIEGE2010/" target="_blank">SIEGE 2010</a>. SIEGE is “is the definitive center of gravity for knowledge exchange among video game industry professionals and students in the southeastern U.S. This year, the show will host 600-650 attendees who will enjoy up to 2 keynotes, 60 break-out sessions, and 15 social/networking events,” including parities, game competitions, music, and awards.

We will have a booth set up in the expo area where we will be debuting <em>Ascension: Incursio</em>, a true social, online, 3D experience for Facebook. We have special prizes that we’ll be giving away for whoever can claim the high score of the day, and possibly an uber-prize for the high score of the conference. If you’ve never seen DR at a conference, our booths are high energy and fun... ]]></description>
			<content:encoded><![CDATA[<p>Digital Roar Studios is proud to be an official supporting sponsor of <a href="http://www.siegecon.net/SIEGE2010/" target="_blank">SIEGE 2010</a>. SIEGE is “is the definitive center of gravity for knowledge exchange among video game industry professionals and students in the southeastern U.S. This year, the show will host 600-650 attendees who will enjoy up to 2 keynotes, 60 break-out sessions, and 15 social/networking events,” including parities, game competitions, music, and awards.</p>
<p>We will have a booth set up in the expo area where we will be debuting <em>Ascension: Incursio</em>, a true social, online, 3D experience for Facebook. We have special prizes that we’ll be giving away for whoever can claim the high score of the day, and possibly an uber-prize for the high score of the conference. If you’ve never seen DR at a conference, our booths are high energy and fun. Come by and check us out.</p>
<p>Also this year, our own John Lyons will join <a href="http://www.tripwireinteractive.com/" target="_blank">Tripwire</a> Interactive’s Alan Wilson (makers of the popular <em>Killing Floor</em> and <em>Red Orchestra</em>) on a special panel about generating investment capital for start-up game companies.</p>
<p>Zach Inks and Glen Joyner will also be speaking, as part of the Unity developer’s panel.</p>
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		<title>Coming to a theatre near you!</title>
		<link>http://www.digitalroar.net/2010/06/coming-to-a-theatre-near-you/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=coming-to-a-theatre-near-you</link>
		<comments>http://www.digitalroar.net/2010/06/coming-to-a-theatre-near-you/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 06:17:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=189</guid>
		<description><![CDATA[Work begins today on <em>Ascension War</em>, a full-length stageplay set in the <em>Ascension</em> universe. The play, by Digital Roar’s own Kevin Human, was one of six plays selected to participate in the 2010 <a href="http://www.wordbridge.org/" target="_blank">WordBRIDGE Playwrights Laboratory</a>.

WordBRIDGE is an interdisciplinary laboratory that “seeks to empower pre-professional playwrights to achieve the next level of craftsmanship through collaboration with seasoned professionals from around the world.” Over the years, WordBRIDGE has helped shape many scripts that have gone on to become successfully produced plays, and we hope that <em>Ascension War</em> will one day be counted among them.

<em>Ascension War</em> is a space opera. It takes us from the cellblocks of an interplanetary prison to... ]]></description>
			<content:encoded><![CDATA[<p>Work begins today on <em>Ascension War</em>, a full-length stageplay set in the <em>Ascension</em> universe. The play, by Digital Roar’s own Kevin Human, was one of six plays selected to participate in the 2010 <a href="http://www.wordbridge.org/" target="_blank">WordBRIDGE Playwrights Laboratory</a>.</p>
<p>WordBRIDGE is an interdisciplinary laboratory that “seeks to empower pre-professional playwrights to achieve the next level of craftsmanship through collaboration with seasoned professionals from around the world.” Over the years, WordBRIDGE has helped shape many scripts that have gone on to become successfully produced plays, and we hope that <em>Ascension War</em> will one day be counted among them.</p>
<p><em>Ascension War</em> is a space opera. It takes us from the cellblocks of an interplanetary prison to the terrifyingly state-of-the-art laboratory of a brilliant scientist. It whisks us away to the space between life and death (or death and life) before depositing us on Earth and sending us to the moon. Yet beyond the adventure, it examines questions of science and humanity while navigating the bits of interstitial and amorphous space that bind us all together.</p>
<p>For more information, contact digital.roar@digitalroar.net</p>
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		<title>Kevin Human to speak at TEDx Creative Coast</title>
		<link>http://www.digitalroar.net/2010/05/kevin-human-to-speak-at-tedx-creative-coast/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=kevin-human-to-speak-at-tedx-creative-coast</link>
		<comments>http://www.digitalroar.net/2010/05/kevin-human-to-speak-at-tedx-creative-coast/#comments</comments>
		<pubDate>Sun, 16 May 2010 04:30:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=173</guid>
		<description><![CDATA[Digital Roar's writer and narrative designer, Kevin Human, has been selected to speak at <a href="http://tedxcreativecoast.com/" target="_blank">TEDx Creative Coast</a> on June 18 in Savannah GA. He will be speaking on creative intellectual property development and the benefits of using a transmedia approach to engage and empower audiences. ]]></description>
			<content:encoded><![CDATA[<p>Digital Roar&#8217;s writer and narrative designer, Kevin Human, has been selected to speak at <a href="http://tedxcreativecoast.com/" target="_blank">TEDx Creative Coast</a> on June 18 in Savannah GA. He will be speaking on creative intellectual property development and the benefits of using a transmedia approach to engage and empower audiences.</p>
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		<title>John Lyons Featured in Florida Times-Union</title>
		<link>http://www.digitalroar.net/2010/05/john-lyons-featured-in-florida-times-union/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=john-lyons-featured-in-florida-times-union</link>
		<comments>http://www.digitalroar.net/2010/05/john-lyons-featured-in-florida-times-union/#comments</comments>
		<pubDate>Sun, 16 May 2010 04:23:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=163</guid>
		<description><![CDATA[Digital Roar CEO John Lyons was recently interviewed by  the Florida Times-Union, a major Jacksonville paper, regarding his experience at the University of North Florida and how it has influenced the development of Digital Roar. Read the full article <a href="http://jacksonville.com/news/metro/2010-05-09/story/unf-creates-gaming-and-mobile-app-program-meet-booming-student-demand">here.</a]]></description>
			<content:encoded><![CDATA[<p>Digital Roar CEO John Lyons was recently interviewed by  the Florida Times-Union, a major Jacksonville paper, regarding his experience at the University of North Florida and how it has influenced the development of Digital Roar. Read the full article <a href="http://jacksonville.com/news/metro/2010-05-09/story/unf-creates-gaming-and-mobile-app-program-meet-booming-student-demand">here</a>.</p>
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		<title>dimeRocker Partnership Announced</title>
		<link>http://www.digitalroar.net/2010/04/dimerocker-partnership-announced/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dimerocker-partnership-announced</link>
		<comments>http://www.digitalroar.net/2010/04/dimerocker-partnership-announced/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 04:47:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalroar.net/?p=156</guid>
		<description><![CDATA[Digital Roar Studios is proud to announce our partnership with <a href="http://dimerocker.com/" target="_blank">dimeRocker</a> for our upcoming release, “Ascension War: Incursio.” Incursio is a Facebook game that expands on the Ascension universe. Along with “<a href="http://www.ascensionwar.com/" target="_blank">Ascension War: Triumvirate</a>,” Incursio marks our second announced title. Both are currently in development. ]]></description>
			<content:encoded><![CDATA[<p>Digital Roar Studios is proud to announce our partnership with <a href="http://dimerocker.com/" target="_blank">dimeRocker</a> for our upcoming release, “Ascension War: Incursio.” Incursio is a Facebook game that expands on the Ascension universe. Along with “<a href="http://www.ascensionwar.com/" target="_blank">Ascension War: Triumvirate</a>,” Incursio marks our second announced title. Both are currently in development.</p>
<p>The folks over at dimeRocker are champions of bringing high quality, 3D, multiplayer games to Facebook and other social media. Their mantra: &#8220;You concentrate on making great games. We’ll concentrate on making great tools to support them.&#8221; We are extremely happy to be partnered with dimeRocker and to be joining their already successful lineup of games like “<a href="http://dimerocker.com/battle-bears" target="_blank">Battle Bears</a>” and “<a href="http://dimerocker.com/cosmicube" target="_blank">CosmiCube</a>.”</p>
<p>In Incursio, you take on the role of a Martian pilot fighting against waves of invading aliens. You will be able to upgrade your ship and customize your weapons as you gain rank as an ace pilot. Your friends can increase your offense and defense by helping you add upgrades to your ship.</p>
<p>Look for Incursio on Facebook in the near future.</p>
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		<title>Digital Roar Developers to Present at TGC</title>
		<link>http://www.digitalroar.net/2010/02/digital-roar-developers-to-present-at-tgc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=digital-roar-developers-to-present-at-tgc</link>
		<comments>http://www.digitalroar.net/2010/02/digital-roar-developers-to-present-at-tgc/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 23:38:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://wp.digitalroar.net/?p=85</guid>
		<description><![CDATA[Digital Roar’s creative director Zach Inks will be giving a lecture called “Unity Indie Development”  at the <a href="http://www.trianglegameconference.com/">Triangle Games Conference</a> in Raleigh, NC on April 7-8. CEO John Lyons will also give a talk at the conference called "The Indie Game Studio on a Shoe String Budget." Other members of the development team will be in attendance as well. Look for us in our black Ascension shirts, and don’t hesitate to come say hey. We’ll be debuting the latest version of the game as well as all new print and story materials! ]]></description>
			<content:encoded><![CDATA[<p>Digital Roar’s creative director Zach Inks will be giving a lecture called “Unity Indie Development” at the <a href="http://www.trianglegameconference.com/">Triangle Games Conference</a> in Raleigh, NC on April 7-8. CEO John Lyons will also give a talk at the conference called &#8220;The Indie Game Studio on a Shoe String Budget.&#8221; Other members of the development team will be in attendance as well. Look for us in our black Ascension shirts, and don’t hesitate to come say hey. We’ll be debuting the latest version of the game as well as all new print and story materials!</p>
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